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ANTI-HUMAN
CONSTRUCTOR
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2019
"In the near future, personal assistants will evolve...
The phones of yesterday are the SYNTHETIC HUMANS of now.
Your job is to fix them when they go wrong..."
ANTI-HUMAN CONSTRUCTOR is a short prototype focusing on aesthics and presentation. I was inspired by late 1980's cyberpunk illustration and comic design as well as locations like Shenzhen and involes the player taking on contracts to repair realistic synthetic humans.
I created all aspects of this prototype using Unity for WebGL.
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