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ANTI-HUMAN
CONSTRUCTOR
2019
"In the near future, personal assistants will evolve...
The phones of yesterday are the SYNTHETIC HUMANS of now.
Your job is to fix them when they go wrong..."
ANTI-HUMAN CONSTRUCTOR is a short prototype focusing on aesthics and presentation. I was inspired by late 1980's cyberpunk illustration and comic design as well as locations like Shenzhen and involes the player taking on contracts to repair realistic synthetic humans.
I created all aspects of this prototype using Unity for WebGL.
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